Introduction:
Welcome back to our Beat Saber game development journey! As we open our Unity project, the canvas of our game development saga begins with the default "Sample Scene." In this fifth installment, let's transform this canvas into a realm of excitement and mystique. As we embark on creating a lightsaber prefab, we'll kick off by renaming our starting point to set the tone for our game—let's call it "CubeNinja."
Step 1: Setting Up the Scene
Before we dive into the lightsaber creation, let's set the stage. Open your Unity project and navigate to "CubeNinja," where your Beat Saber game is taking shape. Ensure that you have your character and other game elements in place.
Step 2: Creating the Lightsaber Prefab
GameObject Creation:
Start by creating an empty GameObject. This will serve as the parent for your lightsaber components.
Cylinder for the Blade:
- Add a cylinder GameObject as a child of the empty GameObject. Resize and position it to resemble a lightsaber blade.
Coloring the Blade:
- To give your lightsaber a distinctive color, create a new material. You can choose from the standard Unity materials or create a custom one. Apply the material to the lightsaber blade.
Hilt Design:
- Add another cylinder or a cube GameObject as a child of the empty GameObject. This will be the hilt of your lightsaber. Customize its design to match your vision.
Adding Details:
- Enhance the lightsaber's appearance by adding additional details such as buttons, switches, or any other elements you desire. These can be separate GameObjects attached to the hilt.
Step 3: Prefab Creation
Selecting Objects:
With all lightsaber components in place, select the empty GameObject (parent) and all its children.
Prefab Creation:
- Right-click on the selected objects and choose "Create Prefab." This will generate a lightsaber prefab that you can reuse throughout your game.
Step 4: Implementation in Beat Saber Game
Prefab Integration:
- Drag and drop the lightsaber prefab into your Beat Saber game scene. Position it in the hands of your character or wherever appropriate.
Scripting Interactivity:
- To make the lightsaber interactive, attach a script that responds to player input or game events. This script can control animations, audio effects, and other interactions associated with lightsabers. (we will see this in the next blog)
Check-in here: https://github.com/Akash3121/Beat-Saber-Game-VR
Conclusion:
Congratulations! You've successfully added a lightsaber prefab to your Beat Saber game. With this powerful weapon in hand, your players are in for an electrifying experience. As we renamed our starting point to "CubeNinja," envision the thrilling adventures that await players in this newly crafted realm.
Happy coding :)